Tuesday, November 18, 2008

Update, non-mandatory

Well, I got HVF done, and the video project done, and a thing for senior project done, and good headway made on figuring out the particulars, and today in MMP1 my group made some nice progress on the business website, und so ich denke, alles gut ist (c'est bon).

Thursday, November 13, 2008

Random Mandatory Blog Stardate 11.13.08

Well, ok, we are now doing a group project in MMPI: a site for an actual business. Unfortunately my partner and I haven't been able to find a business that wants to work with us to make a site...

In other news I released HFV 1.1 but it had rather poor reception once again...so even though that was going to be my last version I might end up making version 1.2...add more cps and fix the texture issue, and add some speeder bikes and taun tauns.

I am working on another, all-original assets level (Jade Moon)--well, it uses the original units, but the ground textures and building models and textures are all created by me. I wish I could figure out how to get lowrez to work--so you can see the objects from farther away. I have a lot done, have a long way to go.

Intro to Video: working on a 3 minute news story, need more footage...we'll see what I can get done friday.

Senior project: I pretty much know what I'm doing, I just need to make the right connections and get it done.

Thursday, November 6, 2008

SWBF HFV

I'll re-release my map once I am done perfecting it. I finally found out how to change the yavin-clothed units to snow units, and got the sky changed, but I still need to figure out how to get my level boundary working. The instructions say it needs to be called in the mission .lua file, but I don't see where to do that...btw I increased the reinforcement count to 200 and the on-field count to 30.

Tuesday, November 4, 2008

And I even got enough credits...

I am now registered successfully for spring '09 classes.

SWBF modding

Due to personal interest and my cousin's persuasion I finally bought Star Wars Battlefront 2, and when he mentioned that they released a map editor for it, I checked it out. I now know how to import custom 3D models using Blender. Yay!

http://starwarsbattlefront.filefront.com/file/swbf_msh_viewer;94127

The somewhat long comment on that page by Jaspo is mine, explaining how it's done.